Tuesday, May 8, 2012

My GAME Plan


I believe in the talent and power that today’s youth hold. I want to help students and educators learn how to harness these talents to not only benefit themselves but also their communities, especially via traditional and new media. That is why I enrolled in Walden University’s, "Integrating Technology in the Classroom" program.  I am interested in eventually pursuing a PhD in Communication, specifically at American University, with a focus in media, technology, and culture.  I would like to research the affect of social media and other new media technologies on youth and their learning experiences. My goal is to eventually use my research to create media literacy programs that will empower youth to shape the media imagery that they so readily absorb. 

I would like to deepen my knowledge of the “Model Digital-Age Work and Learning” NETS standard to gain a better understanding of how to connect my students’ technological skill development with their future career goals and society’s future career needs.  It is no longer enough to educate for education’s sake. We must develop an adaptable future workforce that can compete with their global counterparts.  Because I tutor and therefore do not have extended periods of time with my students, like a traditional teacher, I believe the best way I can strengthen my students’ digital literacy skills is by teaching them the best ways to approach Internet research, so that they are able to acquire resources that can assist them with their school work when they are not in-session with me.

I also recognize the importance of creating a teaching environment that supports more individualized instruction and one that gives students more agency in curriculum development. Encouraging collaboration and two-way instruction is necessary for them to not only build up 21st Century skills, but also empower them so that they embrace the idea that they have influence in increasing their learning capacity. Another standard I would like to become proficient in is “Design and Develop Digital-Age Learning Experiences and Assessments”. I would like to be able to create more media centric instruction, and become more knowledgeable on how other tutors and tutoring companies are making use of technology. 

I foresee obstacles to the former being students’ access to technology and my limited budget for tools and software. I am an independent consultant and from time to time work with a company. So I do not have access to financial resources to purchase equipment. To overcome this I will research free online tools that are available, meet students in libraries that have free access to computers, and when I do work with a company present them with ideas on how to make their instruction more technology focused so that they invest in the programs that I need. For the latter, I foresee other tutors or companies not wanting to share their best practices, as we are technically competitors.  My solution will be to continue writing and promoting the blog I have created through this course and encouraging educators to share their tips anonymously so that the learning environment is broadened for all to share.

I would like to expand my knowledge of learning, teaching, and leading with technology - the “Engage in Professional Growth and Leadership” standard - by keeping up date with technological innovations through professional development opportunities. Due to my job as a Media Producer, I have access to conferences and training courses offered by Sloan C and NMC whose sole focus is the intersection of education and technology.  To achieve proficiency in this area I will mine both online and printed resources such as Education Week and the Chronicle of Higher Education to keep me connected to with policies that affect technological innovation in education, especially in higher and advanced education. I tend to work with high school students so it will be important for me to keep abreast of changes in the college environment, so that my instruction is adequately preparing them for it.


Overall, I am committed to being less teacher-centered and more learner-centered.  I would like to create a learning environment where my students can articulate their learning goals, so that the foundation is set for two-way knowledge sharing.


Resources:

International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx

4 comments:

  1. I enjoyed reading your post. Your career goals sound so interesting. I like your first goal of helping students evaluate and find resources. It is amazing to me how many students are not able to find what they need let alone evaluate if it is a reliable source. This is a great goal!
    Melissa

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  2. Hi Tanya,

    Your GAME plan is detailed and thorough. The goals you have set for yourself are specific and far-reaching. I especially appreciate your desire to connect to students on an individual basis through tutoring using technology tailored to each student. Tying it to career paths, as you plan to do, is crucial in our ever flattening world. Students today need to be more well rounded and acquire the knowledge and skills they can actually apply in the real world. Your wealth of career experience and obvious dedication to professional growth and leadership will assist you in achieving the goals of your GAME plan.

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  3. Hi Tanya,
    You have presented a very well thought out and professional GAME plan. I was really impressed with your goal of make your students aware of how they can influence their own learning to help shape media imagery of today.Through my own explorations, I have found many free online resources to help assist art teachers in integrating technology. I'm sure in your searches you will find many ways to utilize all the digital information to enhance your plan. I found a very helpful blog http://askatechteacher.wordpress.com/. The author Jacqui Murray provides resources, hints, and support integrating technology into a curriculum.
    I'm looking forward to reading about your journey in your blog.
    Cindy

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  4. Tanya,
    You have really given a lot of thought to your GAME plan and I think these are great goals to use. The education that many students receive in science, mathematics, and technology is not adequate for a world that is being transformed by scientific and technological advances. People have to be familiar with the basic concepts of science, mathematics, engineering, and technology to think critically about the world and to make informed decisions about personal and societal issues. Literacy in these fields is essential also for an appreciation of the rapid expansion of human knowledge—surely one of the great adventures of the 20th century. Another motivation increases the sense of urgency: today, an understanding of science, mathematics, and technology is very important in the workplace. As routine mechanical and clerical tasks become computerized, more and more jobs require high-level skills that involve critical thinking, problem-solving, communicating ideas to others, and collaborating effectively. Many of these jobs build on skills developed through high-quality science, mathematics, and technology education. Our nation is unlikely to remain the world leader without a better-educated workforce.
    Keep up the good work!

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