Thus far I have not taken concrete steps
towards fulfilling my GAME plan, however the three main resources I plan to use
include the Sloan-C Consortium, Education Week, and the Chronicle of Higher Education websites. All contain resources that include links to educationally
focused blogs as well as information on webinars and in-person seminars that
could contribute to my personal and professional growth.
To
deepen my knowledge of the “Model Digital-Age Work and Learning” NETS
standard and to gain a better understanding of how to connect my
students’ technological skill development with their future career goals and
society’s future career needs, I would like to emphasize a collaborative
approach in my lessons. I feel the
Chronicle of Higher Education site would be best suited for this as it will
give me information on the latest social and political trends affecting higher
academia. This is especially important for me as I tend to tutor high school
students working toward attending college. It will be vital to have a solid base in how
to connect their academic needs, with college’s needs as they are shaped by future
workforce needs.
To become proficient in the “Design and Develop Digital-Age Learning
Experiences and Assessments” standard and therefore create more media
centric instruction, I would like to use the Education Week site. I want to
gain a better understanding of cutting edge learning technologies and ways to
make sure I am making a distinction between them and instructional technologies
with my lesson planning. Although learning technologies support the learning
process like instructional technologies, the key difference is that they are
more student-centered. Learning technologies allow the student to be an active
learner, engaging in and shaping their learning resources and thus the process
(Laureate, 2010). If I learn more of technologies
like Pinterest, Prezi, or wikis, I can be better at supporting my curricular
goals and helping students
“acquire and refine their analysis and problem-solving skills as they work
individually and in teams to find, process, and synthesize information”
(Edutopia, 2008). Effective learning technologies allow students to cull and
share information from a variety of sources, emphasize collaboration, and
expand their knowledge base.
To expand my knowledge of learning, teaching,
and leading with technology - the “Engage
in Professional Growth and Leadership” standard - by keeping up date
with technological innovations through professional development opportunities I
would like to attend a webinar offered by Sloan – C. I am especially interested in how to leverage the
online classroom environment and they have many webinars focused on how to
engage learners through internet-based classes.
Resources:
Edutopia
Staff (2008). Why Integrate Technology
into the Curriculum?: The Reasons Are Many. Retrieved from http://www.edutopia.org/tech-integration.
Laureate
Education Inc. (Producer). (2010). Technology:
Instructional Tool vs. Learning Tool [Video]. United States: Laureate
Education Inc.
International
Society for Technology in Education. (2008). National education standards for
teachers (NETS-T). Retrieved from http://www.iste.org/Libraries/PDFs/NETS_for_Teachers_2008_EN.sflb.ashx
Tanya, sometimes we are overwhelmed with technology innovations. Our desire to stay abreast of the latest drives us to put ourselves out their and find the best for our students. You seem to being headed in the right direction. Keep moving forward with your plan.
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